Twiggle Builders

Platform: Mobile Engine: Unity

Role: Game Designer

Twiggle Builders is a progression-based, puzzle game within Fer.al where players complete crafting requests by placing paths and workstations in an assembly setting. Once placed, players would initiate the process and their NPC workers would attempt to complete the orders.

The win state would be achieved if players could complete the requested orders where as the fail state would occur if players ran out of resources, delivered the wrong items, or created “junk” products.

The goal for this design was to create a logic-based game experience that utilized an existing location, characters and asset.

RESPONSIBILITIES

Gameplay & Systems Designer

  • Designed core gameplay loop, features, mechanics

  • Created mockups for presentations, feature deep-dives, and tutorials

  • Collaborated with the engineering team to implement core mechanics, functionality, and network security

  • Collaborated with the art team to create the environment and assets

  • Tested all aspects of the prototype, pre-production, and post-production documenting any bugs with reproductive steps

  • Documented game details, iterations, and expansions

  • Provided producers with updates regarding sprint goals and steps

Level Designer

  • Created 150 levels with features locked behind progression to promote learning and mastery

  • Created 50 additional challenge levels that utilized a new threat to introduce a time and spacing element to the puzzles

  • Placed props and uploaded sample levels for studio testing

POSTMORTEM

During the prototype and pre-production stages, the pathing system underwent five iterations before the team was happy with the outcome. While the process of the iteration, testing, and reviewing was fruitful, it did weigh heavy on the rest of the experience during the early sprints. This was a valuable learning moment and provided an opportunity to grow a feature by simple taking a step back from it.