Moths & Flames
Platform: Mobile Engine: Unity
Role: Game Designer
Moths & Flames is luck-based game within the Fer.al where players guess from one of four possible outcomes. The shopkeeper, Kino, shakes the dice around using the cup and some magic, revealing the dice afterwards.
The goal for this design was to create a simple dice game that provided players with a quick and risky way to earn low amounts of in-game currency.
RESPONSIBILITIES
Game Designer
Designed the gameplay loop, style, and game setting
Created analog prototypes for testing and presentations
Collaborated with a small team consisting of myself, an engineer, and an artist to implement game mechanics and create assets
Noted outcome ratios to map out earning velocities and limits
Tested gameplay and earning velocities
Documented game details and tutorial systems
POSTMORTEM
This was another of the eight total parlor games that I had designed during my time on the Fer.al project. It had the shortest production cycle with limited sprints, but offered a great opportunity for our “pod” to churn out a playable experience rapidly and efficiently.