Lunar Phases

Platform: Mobile Engine: Unity

Role: Game Designer

Lunar Phases is strategy-based, tile game within the Fer.al where players faceoff against Kino in an attempt to obtain the highest score. However, if either go over the value of seven, their score begins counting from zero again.

The eight phases of the moon are used to represent scores, where a New Moon counts as zero and a Full Moon counts as four.

The goal for this design was to create a strategy game challenged players ability to assess risk/reward scenarios. The phases of the moon provided a fitting wrapper for the scoring and allowed the opportunity for special rules and outcomes.

RESPONSIBILITIES

Game Designer

  • Designed the gameplay loop and game setting

  • Created analog prototypes for testing and presentations

  • Collaborated with a small team consisting of myself, an engineer, and an artist to implement game mechanics and create assets

  • Created an adapting AI behavioral map for opponent NPC based on logical outcomes and random moods

  • Tested gameplay and earning velocities

  • Documented game details and tutorial systems

POSTMORTEM

This was another one of the games we created in a small pod team. It was enjoyable to make and one of my favorite parts of making it was seeing our group chat through the loop, art direction, and technical requirements with such vigor.

We adapted our tutorials to have more visual aids, as we had learned from a previous game. This helped greatly when it was introduced to the players to alleviate confusion.