Lunar Phases
Platform: Mobile Engine: Unity
Role: Game Designer
Lunar Phases is strategy-based, tile game within the Fer.al where players faceoff against Kino in an attempt to obtain the highest score. However, if either go over the value of seven, their score begins counting from zero again.
The eight phases of the moon are used to represent scores, where a New Moon counts as zero and a Full Moon counts as four.
The goal for this design was to create a strategy game challenged players ability to assess risk/reward scenarios. The phases of the moon provided a fitting wrapper for the scoring and allowed the opportunity for special rules and outcomes.
RESPONSIBILITIES
Game Designer
Designed the gameplay loop and game setting
Created analog prototypes for testing and presentations
Collaborated with a small team consisting of myself, an engineer, and an artist to implement game mechanics and create assets
Created an adapting AI behavioral map for opponent NPC based on logical outcomes and random moods
Tested gameplay and earning velocities
Documented game details and tutorial systems
POSTMORTEM
This was another one of the games we created in a small pod team. It was enjoyable to make and one of my favorite parts of making it was seeing our group chat through the loop, art direction, and technical requirements with such vigor.
We adapted our tutorials to have more visual aids, as we had learned from a previous game. This helped greatly when it was introduced to the players to alleviate confusion.