Queens’ Duel

Platform: PC and Mobile Engine: Unity

Role: Game Designer

Queens’ Duel is luck and strategy game within Fer.al where players roll six dice and use their value to defend, attack, and empower three lanes on the board. Their opponent, Kino, is a crafty character who will be using the same rules to try to claim victory.

If players can best Kino in two of the three lanes, they are declared the victory and are offered the opportunity to double-down or take their earnings. Fail state is when Kino wins two of the three lanes.

The goal for this design was to create a simple dice game that afforded a story to compliment the game’s lore regarding it’s two queens and their struggles.

RESPONSIBILITIES

Game Designer

  • Designed gameplay loop and mechanics

  • Created analog prototypes for testing and presentations

  • Collaborated with a small team consisting of myself, an engineer, and an artist implement game mechanics and create assets

  • Created an AI behavioral chart for to provide consistent player challenge

  • Provided mockups and concepts for parlor game locations in the three game world locations

  • Tested all aspects of the game and compiled bug reports with reproductive steps

  • Documented game details and tutorial systems

POSTMORTEM

This was the first of eight total parlor games that I had designed during my time on the Fer.al project. Not only did it have a short production cycle, but it required rapid documentation, planning, and testing throughout. This was also one of the first times I designed in a “pod” setting with a tiny team and self-imposed sprints that challenged our groups ability to balance features, iterations, and updates.