Professional Experience
Netherrealm Studios (WB Games)
Systems Designer (Apr 2023 to Jan 2025)
Tool creation and scale optimization for content and character testing
Gameplay item design and implementation
Character and system documentation
Combat analysis and data review
Modular event structure design and documentation
Automation workflows for product review and balance
Amazon Games
Systems Designer - Enemies, Social (Aug 2022 - Feb 2023)
Enemy testing and balance
Social feature design documentation
Scalable loot table system design
WildWorks
Game Designer (Apr 2021 - Aug 2022)
Junior Game Designer (May 2019 - Apr 2021)
Community Technical Lead (Apr 2016 - May 2019)
Seasonal event structure design documentation
Quest design and implementation
Feature prototyping
Minigame design and implementation
Workflow creation and iteration for design and support
Coaching and mentoring for design and support
Skills
Skills I use or have used on a daily basis professionally:
Unreal Engine 4, Unreal Engine 5, UDK, Blueprints
Unity3D
Word, Excel
Miro
Confluence, JIRA
Perforce
Python
Skills I haven’t used professionally but am comfortable with:
Blender
Photoshop, Illustrator
Lua, C++
Education
Full Sail University (Sep 2013)
Bachelor of Applied Science (Game Design)
Course Director’s Award for Aesthetics and Immersion
ITT Technical Institute (Aug 2010)
Design and Visual Communications
Student Council and Event Coordination Assistant