Professional Experience


Netherrealm Studios (WB Games)
Systems Designer (Apr 2023 to Jan 2025)

  • Tool creation and scale optimization for content and character testing

  • Gameplay item design and implementation

  • Character and system documentation

  • Combat analysis and data review

  • Modular event structure design and documentation

  • Automation workflows for product review and balance


Amazon Games
Systems Designer - Enemies, Social (Aug 2022 - Feb 2023)

  • Enemy testing and balance

  • Social feature design documentation

  • Scalable loot table system design


WildWorks
Game Designer (Apr 2021 - Aug 2022)
Junior Game Designer (May 2019 - Apr 2021)
Community Technical Lead (Apr 2016 - May 2019)

  • Seasonal event structure design documentation

  • Quest design and implementation

  • Feature prototyping

  • Minigame design and implementation

  • Workflow creation and iteration for design and support

  • Coaching and mentoring for design and support

Skills


Skills I use or have used on a daily basis professionally:

  • Unreal Engine 4, Unreal Engine 5, UDK, Blueprints

  • Unity3D

  • Word, Excel

  • Miro

  • Confluence, JIRA

  • Perforce

  • Python


Skills I haven’t used professionally but am comfortable with:

  • Blender

  • Photoshop, Illustrator

  • Lua, C++

Education


Full Sail University (Sep 2013)
Bachelor of Applied Science (Game Design)

  • Course Director’s Award for Aesthetics and Immersion


ITT Technical Institute
(Aug 2010)
Design and Visual Communications

  • Student Council and Event Coordination Assistant