About Me
Hello there, thank you for visiting! I’m a Gameplay and Systems Designer currently looking for my next adventure.
I’m passionate about building fun and engaging experiences, and my approach to design emphasizes holistic needs with high quality deliverables. I have a wide range of design skills spanning most pre and post processes of the design pipeline. Beyond design I have mentoring, production and tool scripting experience.
Contributing to 6 shipped titles on both PC and Mobile, I’ve been working professionally as a Game Designer for over 6 years now. Before that I was Community Tech Lead for kid games for 4 years where I bridged the communication between gaming communities and developers. In my free time I build prototypes and tabletop RPG gameplay systems.
I earned my Bachelor’s in Game Design from Full Sail University with a Director’s award for Gameplay Immersion.
Fun Facts About Me
Before Game Design I studied Aerospace Engineering
I was in the US Navy
I work on TTRPG systems in my spare time (classes, stats, abilities, action systems, etc.)
I think that FF 9 is better than FF 7
Favorite Activities
Playing with my kid
Scuba Diving
Paintballing
Reading Manga
Weightlifting
Favorite Books
Six of Crows
The Martian
Hitchhiker’s Guide to the Galaxy
Favorite Games
Zelda: Ocarina of Time
Monster Hunter
Dark Cloud 2
Final Fantasy 9
Borderlands