Tag with Ryan

Platform: Mobile Engine: Unity

Role: Game Designer

Accomplishments:

  • Worked with engineering to design the code redemption system so our support team could award or compensate players when needed.

  • Designed and pitched a simple Holiday event pipeline that provided players with new missions and costumes which generated a 400% increase in player activity upon release.

  • Worked with artists on a simple solution to replace in-game artwork with holiday variations.

  • Assisted players with technical issues, responding to over 100 emails a day

Responsibilities

Game Designer

  • Designed and championed seasonal updates to the existing tracks using simple asset adjustments to breath fresh life into the game

  • Created seasonal content designs and collaboration pitch decks

  • Maintained game economy and adjusted shop pricing to improve in-app purchase reception value

  • Collaborated with artists to ensure design vision and updates consistently match the current feel of the game

  • Balanced abilities for additional outfit and vehicle unlocks

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Cinder

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Trial of the Skull