Tag with Ryan
Platform: Mobile Engine: Unity
Role: Game Designer
Accomplishments:
Worked with engineering to design the code redemption system so our support team could award or compensate players when needed.
Designed and pitched a simple Holiday event pipeline that provided players with new missions and costumes which generated a 400% increase in player activity upon release.
Worked with artists on a simple solution to replace in-game artwork with holiday variations.
Assisted players with technical issues, responding to over 100 emails a day
Responsibilities
Game Designer
Designed and championed seasonal updates to the existing tracks using simple asset adjustments to breath fresh life into the game
Created seasonal content designs and collaboration pitch decks
Maintained game economy and adjusted shop pricing to improve in-app purchase reception value
Collaborated with artists to ensure design vision and updates consistently match the current feel of the game
Balanced abilities for additional outfit and vehicle unlocks